Super fun game! I love the puzzles and the collage art. I was surprised it was made in 2003, very glad it's been remastered because I might never have found it otherwise.
dunsporce
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A really good story! I enjoyed the art work, the cute walk sprites that gave everyone personality, and the sound design.
my only nitpick is that when june comes off unexpectedly dense in the cabana scene with her and mccoy. if my friend started chugging water in the middle of the night and lashing out I think most people would conclude that a medical problem is happening. Obviously she still couldn't have done much to help him in that situation, but I'm surprised that the thought never crossed her mind.
Other than that she's a solid character with interesting chemistry with her friends, and her reaction to the terrible situation she's in is compelling. she's even super brave when she pulled that man back on the beach, despite all her friends ignoring it.
It took me a bit to piece together that the reason everyone started compulsively eating iron was so that they would sink better 0.0 really cool!
Oh, that makes sense, thank you. I can imagine it being a cool easter egg to find in the files. I'm happy I got to read it, since it enriches the ending a lot. My computer had an update or two in between initially downloading the game, which could be why the script didn't execute as intended.
I guess I am a few years late to the party here haha! I've had downloaded for a while and finally got around to reading. I had a wonderful time! Thank you so much for sharing your stories. I'm very curious to read more of your work :3
Really tense and beautiful story! I enjoy the different card readings. The fact that they all lead to the protagonist resonating badly with them probably says a lot about how strong her guilt and attraction is.
I get the same run-time error at the line "in the end, the one who killed her wasn't....(spoilers)" on each route, which I don't think is intentional, but it actually comes at the perfect moment. The note.text displayed inside the error seems like an aside from the rest of the narration that's meant to be obscured, so... Maybe it's ludonarrative genius :3
To double-check, is the story meant to end with "it was me" or is there meant to be more that's getting cut off?
This demo is great so far! I really like all the marble designs. I hope there's more "marble world building" in the full game, like they narration mention humans as things that exist elsewhere, and the fact that the Lillies are all from the same home country. Is a manufacture style sort of like an ethnic group? How are baby marbles made? Clarke gets seen by others as young and feminine and mentions it might have to do with the clearness of their glass. All very curious....
All the characters are great too. I like how Clarke's backstory is sprinkled into relevant scenes. Their relationship with Lilco is quite interesting!
I really like this!! The sassy wizard is great and exploring the house and the shop is really fun. I like the way the dialogue boxes are structured, although it took a little getting used to
Probably about ten years or so now, I tried to make a game in powerpoint. It wound up too big and kept crashing the program. You did a great job keeping it small enough that that's not an issue, and even had room for animations!
I really like your choice of pictures and the object head people you made! They're quite delightful!
Ms. Lucy and Arthur's perspectives on what makes a good life are pretty solid, and Lucy's in particular made me tear up a little, hehe. Both neighbors are interesting characters and feel like pretty great people to spend the end of times hanging with
I think my current interpretation of the TV is that it represents Echo (and a lot of people)'s fears about what the end of the world will feel like. The fire and neighbor on neighbor slaughter are very "revelation" and I think I've heard of religions having floods in their final days too. Ragnarök seems to end with everything underwater...
So she holes up in the mysterious room, which continues to feed her more terrible predictions.
Meanwhile the gentle end, and beautiful lights, are something a bit more hopeful. Even though it's still the end, it's nice and you can be with your friends to see it. The fact that it's always the same, unlike the TV, seems to suggest that the narrative sees it as the "real" end of the world. Maybe? I dunno
I do feel like the protagonist was primed by the neighbors to expect the end of the world to be nice, so maybe that has something to do with how they consistently see it was pretty and nice. Still, when Echo finally ("touches grass"haha) sees it herself outside the room, she seems to also confirm that it's similarly pleasant. Unless there's something in the air that's making them BOTH hallucinate pleasant things, and the TV was right all along!!!!
It's probably a mistake to try to find an "objective reality" in a weirdcore game anyway, ehehehe
I think the time loop function makes the message of the story more unclear. The protagonist all four endings says that they're going to keep repeating this infinitely. Maybe this represents how we're always not sure what day will be out last day, but the world keeps going regardless? Or maybe there's no metaphor to apply backwards to real life, and I should just enjoy this strange world where the end of the world happens forever and ever.
Thanks for this semi-spooky game to enjoy on Halloween!
The art design and the design of the church is fantastic. I love the protagonist's big braids. The design of the puzzles was a little clunky, but I still enjoyed them!
(Spoiler talk below)
It's interesting to me that when you "fail the test", forcas seems to be addressing the wife's consciousness, and vice versa, when you "pass" the test, forcas seems to be speaking to the angel. If I'm understanding the story correctly, the wife tragically only gets to take control on the story path that leads to her mind being erased. She had a good heart after all, too good to survive... This is really cool!
Great work! I enjoyed this a lot. I appreciate the artwork being "set on stage", if that makes wording makes sense. Not as easy to parse facial expressions and connect to each character's personality, but it's a nice break of formula. It also made the backgrounds important beyond setting the mood, because characters interacted with them
Spooky game! It brings back a lot of instincts from when I was a kid playing dress up and makeover flash games. Getting each collectible is satisfying despite being horrifying too.
I love the ending! Not sure whether to interpret the protagonist's final actions as a result of guilt, a compulsion as a result of the effect from the item gained from the last monster, or that picking out the "flaws" of other monsters caused the protagonist to become aware of it's own "flaws". Or maybe this was the plan all along and every other monster was a means to an end to get here.
I like to imagine that somehow we had never seen a mirror before
The sand planet was an interesting contrast to the hot planet and the shattered one. On the other planets, there's people to grieve, which makes the sadness make sense. But then on the sand planet, I'm sad too. It's not like anything's dying there, but it's still sad that something so beautiful doesn't exist anymore.
Hopefully that ramble isn't irritating haha. Great little game!
Beautiful art! I loved all the effects, especially her true leech form. It's fun to slither around.
Thanks for making such a nice bonus room! It was cool to learn about your concept art and the bumpy road of getting it to submission process. I hope your organs are fairing better now 0.0
REALLY wanted to see what was on the other side of the final wormhole.... but they'll find a new home and be okay
This game rocks! My closest friend entrusted me with his copy of animal crossing when i moved away. I enjoyed it so much because of the memories of playing side by side, and eventually building my own town. I put it down for a few years and the cartridge rotted to the point that it couldnt be opened anymore. I hope my villagers are resting in peace somewhere with grampa capipara :(